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Radical Resources with a Masterful Mulligan.

November 6, 2009
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When the Marvel Superstars Trading Card Game hits the streets in February, it will have its own place in history. If you have ever played a TCG that uses a resource system, it will feel just like home. We will be setting our victories in the mythological realm of the Marvel movies. The locations we know and love from our favorite films will come to life in a whole new cardboard way.
We may be battling in the back alley with Gambit.
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We could be freeing Emma Frost from her mutant holding pen.
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We might even be getting messy with Blade in the Bloodbath Rave Room.  
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These places will provide a form of currency in the game, serving as resources that allow us to purchase characters and actions.  Here are the official rules:
D. Resources

Resource costs are represented by a number within a resource cost symbol. You pay a resource cost by exhausting (turning sideways) that many resources. For example, a supporter that you must exhaust two resources to play will have a 2 in its upper right corner, and a power that you must exhaust two resources to use will have a (2) as part of its cost.

You start the game with three base resources on your side. Once on each of your turns, you can build a resource from your hand. When you build a resource, it joins your side ready.

All the city resources in this Starter box have the power “Your leader has +1 [force] on your turn.” On enemy turns, your leader does not gain any force from your cities.

With any game based on payment costs like this, it is imperative that you are able to access enough resource cards to place on the board so you can afford your win conditions. Being stuck with no resources can severely cramp your style. Therefore, Marvel Superstars will have two radically new mechanics in place to optimize gameplay. You will start the game with three base resources, so you will always be able to afford low-cost plays. And the master Matt Hyra has invented a mulligan that will be ideal.

The Marvel Superstars Mulligan: Draw seven cards. If you wish to mulligan, you may reveal any number of resources from your hand and place them aside to keep in your hand. Shuffle the remaining cards into your deck and draw until your hand reaches seven again.

This will go a long way toward creating optimal gameplay by assuring plenty of resources to start each match. Which actual locations will we be utilizing with this masterful mulligan? Who knows, we might even be dancing on the rim of an exploding nuclear reactor facing Deadpool unable to scream.

That would be a radical resource.

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