Archive for January, 2010


Marvel Superstars Is Appearing At A Convention Near You!

January 29, 2010

That is a blurry picture of the glory days. Vs. System Pro Circuit drafting at the top two tables with Magic pros like Kibler, Seck, Walls. It was an experience I will never forget. Marvel Superstars is about to make it happen all over again.

The prizes won’t be the same, but the thrill will be just as great. Starting with GenCon 2010. Meet me downtown Indy in August. Best time of the year.

This is a direct quote from the Upper Deck braintrust, posted on the forums at Party on!

Marvel Superstars will be showing up at conventions.

Our first stop will be the GAMA Trade Show in March. We’ll be there full force at Gen Con, and during the year we’ll hit a comic show on each coast. As the tournament schedule continues to get planned, we’ll have a better idea of how Marvel Superstars will be coming to cities all across the country.


Basic Superstars: This Is How We Do It.

January 29, 2010

If you are as loaded and ready to play the Marvel Superstars Trading Card Game as we are, you cannot get enough new information about how things will work. Today we will review basic gameplay, continuing to stoke the fires and start sparks.

1. You will choose a Leader character to build your deck around. Your Leader will have a team affiliation and a charge ability. Every time you play an Action card your Leader will gain one charge counter. To use your Leader’s charge ability you need to remove the number of charge counters printed before the ability. Doom forces the enemy to discard a card when he removes 3 charges. This Leader ability can only be used once per turn, and only on your turn.

Your Leader holds victory and defeat in his or her bones by keeping track of damage. Each Leader starts the game with 50 health points. Your enemy will be trying to damage your Leader throughout the game, and when the health points reach zero you lose. Each Leader starts with no attack points.

2. Resource cards provide capital for you to “pay” for Supporter characters and Action cards. You begin each game with three Base Resources, and you can place one City Resource onto the board with each successive turn. Base Resources and City Resources are both turned sideways to show that they have been spent that turn, then they are turned back upward at the beginning of your next turn. City Resources give your Leader one attack point.

3. Supporter characters are played only on your turn. They can attack the enemy Leader. They can attack enemy Supporters. They can intercept enemy attacks, redirecting the oncoming damage to themselves. Supporters can have some seriously powerful abilities. The Businessman Iron Man above swells your Leader with massive charges, as long as you can keep him in play. When a Supporter gains damage equal or greater than its health points it is eliminated and placed into your bin.

4. Action cards bring instant effects into the battle. Some are Special Actions, like the Repulsor Ray above, since they can only be played if you control a certain character. You need to have enough ready resources available to pay the cost in the upper right corner of the card. If you can afford them, Action cards are the only thing you can play on an enemy turn.

5. You will build your own deck with whatever combination of Marvel movie myths you desire. You choose a Leader and 3 Base Resources. You choose 50 other cards to surround them. You can only use 3 copies of each individual Supporter and Action, but you can add an unlimited number of your favorite Cities. If you want to add Supporters and Actions from a team that is different than your Leader, you will need to turn one extra Resource sideways to pay for it. As soon as you control a Supporter with a specific team affiliation, you pay only the printed cost of that team’s cards.

6. You will deeply enjoy the creative construction of a unique deck. You will be able to juxatpose bizarre mutant beauties with ugly underworld alterations, shining superheroes with vile villains. It will be one of the most entertaining things you will ever do.


Alter Egos: Hannibal King.

January 28, 2010

Your eyes are not deceiving you. That is an official, real, actual Marvel Superstars trading card. We will be battling our buds with Ryan Reynolds as Hannibal King, and his ability is harsh.

Enemy supporters will think twice about intercepting when this guy is in play, especially with Blade charged up and ready to eliminate them as soon as they get tagged. Today, however, we are focusing on the actor. If the Hannibal King strategy is your favorite flavor, killer deck names are guaranteed.

We are actually going to skip the Deadpool references. Why? Because the braintrust on the mothership has already hinted him into the future of Marvel Superstars. This means that every actor who has multiple superheroic Hollywood identities has a chance to appear many times in the game.

We don’t have any Green Lantern pics, so that one is a non-starter. It is probably inevitable eventually anyway. Marvel Superstars decks with DC Comics monikers? Obviously.

With those out of the way, let’s dive into the sick spice that is Ryan Reynolds on film. When building Hannibal King constructed combinations, keep these in mind.

Wicked cool and hot as ice, Adventureland is a gem. Mike Connell is an absolute trip.

The wealth of possible deck names in that movie truly blows my mind. My first suggestion? Nailing Bella.

Moving on, we have Smokin’ Aces. Richard Messner, anyone? There is quite a bit of card playing in that movie, so it will be a natural fit.

And then we come to a fitting finale. Ice hockey and kooky nerds. An immortal attitude and an unforgettable name. I am convinced about this one. Someone will build a Van Wilder deck, I can feel it.

Ryan Reynolds, we cannot wait to play Marvel Superstars with your card. Thanks for the rich wealth of roles for nicknaming purposes, you have the best Alter Egos… so far.


Shuffling The Archetypes.

January 27, 2010


Humans tell stories. These tales share common content across both temporal and cultural divides. Myths arise from the collective unconscious of the entire species, then flower in the fertile ground of generational legend. Comic book superheroes continue this tradition exponentially.

Ghost Rider is a character created in 1972 by Roy Thomas, Gary Fredreich, and Mike Ploog. Marvel Comics was looking for an edgy new legend. A guy with a flaming skull riding a hopped-up motorcycle flailing heavy metal chains did the trick. It was a modern myth that quickly caught fire and engulfed the entire world.

In 2007, Ghost Rider made it all the way to the silver screen. Mark Steven Johnson had taken the archetype and studded it with some ancient flavors. He allowed Johnny Blaze to prevent The End of Days.

Blackheart’s master plan is now being upgraded on cardboard in the Marvel Superstars Trading Card Game. The End Of Days eliminates all supporters from the board in one fell swoop. This is one of the most powerful card archetypes in gaming history. It provides an ominous answer to the spectre of enemy swarms. It promises to nuke the mightiest of late-game muscle. It may be called The End Of Days, but it is a blindingly bright beginning to an amazing new game.


Tony Stark Is Upgrading The Professor X Wheelchair.

January 26, 2010

The Marvel Supertars Trading Card Game is gaining speed like a shiny bald-headed mutant master snowballing down the hill of the entire planet. We just learned of the Professor X Leader character ability while grooving on a glorious introductory study of each team’s flavor, written masterfully by the one and only Ben Stoll.

Reality will never be the same.

That sight of that card was sweet music to the ears of any gamer who seeks to swarm the field with scads of tiny minions, unleashing a horde of underdog tiny terrors against any unsupecting muscle-bound Goliath who may get in the way. Weenie warriors went wild.

Then the ante was upped exponentially. Tony Stark is ready to join forces with Charles Xavier in ways we never thought would be real.

This is not a joke. These cards are official. Look at how loopy the X-Men Leader gets with that crazy capitalist charge-puppy. Sure, Iron Man costs one extra resource without another Avenger in play, but wait. Dropping an Action charges Professor X. Then the Leader ability brings Tony to the table on the cheap. The rest is fresh history.

Tony Stark will be working to upgrade the Professor X wheelchair. For real. Marvel Superstars is a trip. Already.


These Are The Times That Try Men’s Souls.

January 26, 2010

When life throws you twelve lemons at once, start juggling. I am in the middle of a terrifically tumultous time here at work. Then at this very moment, the most explosive article yet written about the Marvel Superstars Trading Card Game has gone live. Click that link. Now.

I don’t have time to talk, but you can sink your teeth into that Blade until I get time to ponder his implications. And…

Make sure you catch Typhoid. These are the times.


More Superstars Spoiled!

January 22, 2010

Pure niceness. We just now randomly found that image on the Urban Collector website. First peek at Elektra, Ghost Rider, Knock Out,  X-Men United, and…

The End of Days.

Strain your eyes to read the text, but I doubt it will do much good. Nevertheless, it is. Pure niceness.

Especially with the proof of the existence of 1-cost Supporters. Swarm on!