The beatdown is on. When the Marvel Premier expansion set of Marvel Superstars hits the streets in February, two of its Leader characters will be smashing face big time. We already knew that Wolverine and Iron Man will be battling for control of the Starter Set. Now we are sure about an Avenger and a Villain.
Before we reveal the shocking revelation for the bad guys, let’s check out the official Upper Deck explanation of the Leader mechanic.
Your leader is the Superhero™ identity you assume during a game. Your leader belongs to a team, but that doesn’t restrict who you can challenge in a game. For example, an Avengers leader can challenge another Avengers leader or a leader from any other team.
Each leader has 50 health. If your leader accumulates damage greater than or equal to its health, it’s eliminated and you’re out of the game.
Your leader can attack and intercept enemy characters. Your leader starts with no force (the amount of damage it deals in a fight), but each city you build gives it +1 force on your turn.
Every time you play an action, charge your leader. Charges can be represented by counters or dice.
Each leader has a power that lets you remove a number of its charges for a result. The number is before the (arrow) and the result is after it. You can only use a power on your own turn, and only once per turn.
So you can see how important the Leaders are in the Marvel Superstars Trading Card Game. They will spell the difference between victory and defeat. What monstrous evil will be spearheading one strategy for the Villains team?
It’s an Abomination!