Archive for the ‘Superstar Tech’ Category

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Superstar Tech: Wolverine.

September 9, 2009

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That is the first published Leader Character in the history of the Marvel Superstars Trading Card Game. The full force of its fun factor remains to be seen, but something new is breaking through from the other side.

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Leaders form the theme. In this game, your strategy will have a face. The Wolverine we have seen is all about healing. Removing five damage for every two charge counters could prolong things enough to slash victory from the jaws of defeat.

We are starting our tech talk with a scant sniff of information. It is enough to get a good idea of the thrill we have in store.

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Traditionally, gaining life in a trading card game enables all sorts of stall strategies. In Marvel Superstars, one charge counter is gained by playing an Action card. Two charge counters removed from Wolverine gains five life. Leader abilities are limited to once per turn, so the abuse of this gameplan will not be rampant, but you can rest assured that plenty people will be playing Logan decks when we finally get cards in hand in February.

Expect things to be strange, with new archeype combinations that have never been realized.  The only support ability reported from the demonstration decks at GenCon revealed a rather hot way to maximized Wolverine’s power to lengthen your chances. It was a card that gives +2 Attack points to all Wolverine allies that you control. That portends some sort of stall/rush concoction, full of fur and ready to rip an opponent to shreds. We cannot wait to get our claws on that.

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