Posts Tagged ‘Jessica Alba’


Lovely Leader Ladies At Their Leisure.

March 26, 2010

There are three female Leader characters appearing in the Premiere Edition of Marvel Superstars, and it will be awfully difficult not to play with them. Their faces leave an indelible mark, and their strategies summon like sirens. The first, obviously, is Halle Berry as Storm.

Usually when the word “bounce” and “Halle Berry” are combined, we are talking about something else. In Marvel Superstars, she commands even more attention with her natural abilities. Storm’s charge power is simply nuts. It can clear any size Supporter from the board with the wave of a hand.

Yes, that is Jessica Alba. I guess she was trying to apply the antidote for the extreme blonde they made her wear in the Fantastic Four movies, and that shot makes me grin every single time.

Sue Storm sets up a sizable wall when it comes to Marvel Superstars. Swarm strategies will be neutered and aggro players will come up way short. She stalls – sensationally.

Ha! That is an actual photograph of Jennifer Garner in high school. No wonder she is bringing the pain with her Elektra Leader card. This lovely lady learned her lesson, and now she is Marvel Superstars’ most dangerous assassin.


Fantastic Four Week: She Is Water.

February 24, 2010

Each of them will be represented by a Leader character in the Premier Edition of Marvel Superstars.  Together they will form the biggest bomb strategies that our new game has to offer.  There is some debate, however, when it comes to which is which.  Let me explain.

In checking off the four hermetic elements to the individual members of the team, our recent article on the mothership took a tangent from tradition.  Marvel comics canon has always assigned Water to Reed and Air to Sue.  We disagree.

Thought is non-tangible.  Pure intellect is devoid of compassion.  Reed Richards is not nurturing, emotional, or protective like the ocean.  He is not water, in our scheme.

Sue is the protector.  Sure, she gets invisible.  Yes, air is invisible.  It seems rather lazy to stop there when getting symbolic.  She is not a big thinker.  She feels.

It pains us to have to dispute the wisdom of the greatness that is Dr. Stephen Strange, but we must.  Fire and Earth are obvious, but the true meaning of the Invisible Woman and Mr. Fantastic have been mis-applied throughout their 50 year history.

He is Air, and she is Water.


Fantastic Four Week: Premeditated Powerplays.

February 22, 2010

Yes indeed.  That wonderful woman was revealed in the new article on the mothership.  As we enter the balanced beauty of Fantastic Four week, we are wondering and waiting to see what massive bombs the team will bring to the Marvel Superstars Trading Card Game.  We already know that they will have the most powerful effects that require more resource costs than anyone else.  This means Silver Surfer and some gigantic Action cards. 

How will Marvel’s First Family assure the neccesary resources to bust such titanic battle moves?  By premeditation, of course.  Start planning ahead, this is gonna be huge.


True Cardboard Love.

February 11, 2010

We just got that Valentine from the mothership, with our favorite mutant female. In her honor we will hereby spotlight all the women so far previewed in Marvel Superstars.

Love one another.


Basic Superstars: Getting Your Game On.

January 17, 2010

Sixty days from now, we will be playing a brand new game. Marvel Superstars will be burning up tables from coast to coast. Although the full set of cards and comprehensive rules have not been revealed yet, there is enough information to begin an explanation of how the game is played.

The Human Torch card that started this post is a Leader character. Each game will begin with a Leader in play for each player. Leader characters have specific abilities and team affiliations, but they have no resource cost. Leader characters have 50 health points that must be decreased by your enemy through combat and abilities. When those 50 health points reach zero, you lose.

A Leader character has no resource cost, so it can be considered “free”. Supporter characters and Action cards require resource points to play. You have to “pay” for them by turning resource cards sideways.

Xavier’s School is a Base Resource card. Each game begins with three Base Resources in play for each player. Each turn you will be able to play one more resource to build up your “bank”. As the game progresses, these resources are turned sideways whenever they are used to pay for Actions and Supporters.  Turning a resource sideways shows that it has already been used that turn. When the turn is over, all resources will be returned to their normal orientation so they can be used again.

That Thing is a Supporter. He has a resource cost of 6. In order to play him on your side of the board, you will need to turn 6 resources sideways. If you can afford that, he will be able to attack the enemy on your turn. When he attacks, you turn your Thing sideways.

If your Thing chooses to attack an enemy Leader, that attack might be intercepted by an enemy Supporter. In that case, your Thing will have to redirect his attack.

If your Thing survives to live for another turn, he will be vulnerable to enemy attacks and abilities. The Iron Man above is a Supporter that can take out other Supporters by paying 6 resources, as shown by his game text. Activated abilities like this do not require the card to be turned sideways, but they can only be used once, and only on their contoller’s turn.

Your Thing might also be eliminated by an Action card before it can attack. The Reupulsor Ray will do the job for only 1 resource point, but only if the enemy Leader has 6 charges. Charge counters are added to a Leader character whenever its controller plays an Action card.

If your Thing does get to attack the enemy Leader, he will do 7 damage by himself. He will take damage as well. If the enemy Leader damages your Thing for 7 or more, your Thing will be eliminated. Damage is cumulative, so characters will be weakened in combat even when they are not eliminated.

The game text on that Thing also gives him more strength when you control the other members of the Fantastic Four. One of those may be Jessica Alba.

Invisible Woman does not have as much Force as some Supporters, but her Health value and ability more than make up for it. She will be able to save a whole lot of damage with the size of her back end, and with her constant Leader protection. She can intercept attacks by turning sideways, and many times she will survive to absorb more damage on another turn.  She will also say goodbye for today’s Basic Superstars lesson.

We hope you are getting a better idea of how Marvel Superstars will be played, as we continue to blueprint the basics. Monday we will survey several strategies that are already alive in the previews on See you then!


Basic Superstars: Deckbuilding.

January 15, 2010

The Marvel Superstars Trading Card Game is still two months away from its initial release, but we have enough details to form a skeleton. This is how deckbuilding works.

You will create a unique combination totalling 54 cards. One card will be your Leader character. Three cards will be your base resources. Those four cards will start each game in play. The other 50 cards in your deck can be anything you want, but only 3 of each card are permitted.

That Doom right there is one example of a Leader character. Leaders start the game with 50 Health points. When that total reaches zero, Game Over.

For the 50 cards you choose to enhance your Leader, there will be Supporters and Actions and Resources. The optimal ratio has yet to be seen. That’s the thrill of building a deck in a trading card game, deciding what numbers you like best.

Jessica Alba is a Supporter…

Repulsor Ray is an Action…

New York is a Resource.

We don’t know enough about what all the cards do or exactly how the game plays to actually start making lists yet, but those are the basics. Deckbuilding is one of the most entertaining hobby activities in the world. Please join us for the future of trading card game construction methods as Marvel Superstars comes into focus.


Alter Egos: Invisible Woman.

January 6, 2010

I have always considered Jessica Alba to be a beautiful oxymoron when it comes to the Marvel mythos. Casting her as the Invisible Woman is like making silence from a scream. Soon we will be able to play with her as our Leader character when building a Marvel Superstars deck.

How will you choose to use her when it is time for nicknames?

A Nancy deck would be nice, if Sin City is your kind of place. As for me…

Make mine Muppet.

Jessica Alba, we can hardly wait to turn you sideways on our kitchen tables. Your cardboard incarnations cannot come soon enough!